Saturday, May 4, 2013




                                   Explosive Design
                                    Alternatives to cascading content disclosures

                                    by Joseph J






News dissemination has a way of presenting itself.
Media students will tell you it is called an inverted pyramid. It has an header which makes a broad disclosure. As you dig deeper one can learn the deeper constructs of the story. This is how classic print news disclosed content.
It had to have an header owing to the ergonomic aspect of the newsprint handling. While the nature and seriousness of content has undergone sea changes, the inverted pyramid in all irrelevance is being followed in digital space. We are made to religiously look up at the header for the most important disclosure in the content. Its customary in standard websites to see navigation right under these headers, or on the left. In current digital space we hardly ever use the inverted pyramid method by any account. It is instead a self styled click-o-maniac dispersion of content. Which is very useful for horizontal inoculation of content. Incidentally disabling links on content leads to a more focused learning.

At any given time the central object of any presentable matter should be the most important element present in it. Inversely the least prominent elements should explode away from the given structure. This is the basis of explosive Design. This goes away from the accepted notion of putting important information in pockets such as a header, Sub header, navigation and information sections.









How is this possible? Content Information conventionally has been disseminated on a linear ground where information flows from point A to B to C progressively or otherwise. Interactive media is non linear yet we keep the struts of this object cascade downwards. It is quiet revealing to realize why conventional media did this. Essentially to enable a ergonomic trajectory owing to its large format.

A book normally begins on the top and recedes downwards. Interactive material chooses to do the same in many ways but allows the freedom to navigate in non linear micro loops.

Newer forms of media with its inherently imploded universe can find other alternatives. I will try and illustrate in the following paragraphs why we need to look at Explosive Design as an alternative.



Our universe began with an explosion it did not cascade down from a vertical space. Using the same pursuit we can establish that a point of origin precedes all matter, which need not be at the top or over any peripherals. I am proposing a design that centralises the origin of content. Most cultures use languages whose point of origin is the top left hand corner . A designer can visually alter that point of origin by moving in the starting sentence a few inches to the right and giving a Drop cap to typography.



TEDCandF